Saturday, October 20, 2007

3D Softwares

Swift 3D
Swift 3D is the industry-leading 3D software for quickly and easily creating high quality 3D vector and raster animations for Adobe Flash®, video and print design projects. http://rapidshare.com/files/19590165/STD.rar Password - http://www.thesaltinez.com/





Cybermotion 3D Design



http://www.3d-designer.com/

3D-Design with CyberMotionWherever we look, we encounter virtual worlds. Whether in Hollywood or daily advertisements, the world that is presented to the viewer will be a mainly artificial creation. At last, you too can create these surreal worlds at home, practice inside or outside architecture, design products or promotional logos and films or build your own virtual worlds using the build in landscape designer and atmospheric background models. All the modules that you need to generate, model and manipulate, animate and represent the three-dimensional world are integral parts of the CyberMotion 3d-software. CyberMotion provides a high quality rendering output using raytracing and up-to-date global illumination algorithms like Ambient Occlusion and Photon Mapping. The possibilities to define object surfaces, light conditions and backgrounds are almost inexhaustible - visual libraries and fast preview windows in the main dialogs invite to experiment and play around with this vast functionality. Complex 3D animations can be set up very easily - you can animate all objects, camera and light settings, backgrounds, fire, water and even clouds and fog in the atmosphere. You can arrange objects in hierarchies to animate jointed models or robots and easily position joints with the help of Inverse Kinematics. And with the up to date Skin and Bones technology even character animation is available with CyberMotion. Call your own heros and monsters into being, CyberMotion gives you all the tools you need to do it. Download Link

3DSTATE





3DSTATE is well known to be the easiest and fastest way to develop 3D applications. We invest a lot of effort in making things as simple as possible. To use the 3DSTATE 3D Engine one doesn't have to use any new data types, no new classes, no inheritance, no COM object interfaces, and no need to understand complex math. This ensures rapid application development since development time is spent on the application itself. The fact that there are no new data types but just simple set and get commands will help your application achieve the following goals:1- Total separation between the application code and the 3D code2- Platform independence. Applications written using 3DSTATE can be easily ported to other platforms.3- 3D Engine independence. If in the future, should you want to use a different 3D engine, you will be able to do it quite easily.4- Keeping up with the technology race. You don't need to rewrite your code each time there is a new version of DirectX. You just replace the 3DSTATE Engine DLL. You don't even need to recompile your code ! link: http://www.3dstate.com/



3D Canvas


3D Canvas is a real-time 3D modeling and animation tool that incorporates an intuitive drag-and-drop approach to 3D modeling. Complex models can be constructed from simple 3D primitives, or created using 3D Canvas’ Object Building Tools. Modeling tools are provided to deform, sculpt, and paint 3D objects.
Creating an animated scene is as simple as positioning the objects within your scene for each point in time in your animation. 3D Canvas will ensure that the resulting animation runs smoothly. Your animation can be stepped through a frame at a time, viewed in real-time, or recorded to a Video (AVI) file so that you can distribute your creation.
Tool roll-up groups allow you to customize the 3D Canvas interface so that only those items you use most frequently are visible. And if you need access to a less frequently used feature, the tool roll-up is always one click away.
The standard version of 3D Canvas is a fully functional product provided as freeware. Upgrades are available for those who require additional features either for game development or for rendering photo-realistic images.

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Lightwave

LightWave (or, more properly, LightWave 3D) is a computer graphics program for 3D modeling, animating and rendering. The original program was shipped with the Video Toaster, an expansion card for the Commodore Amiga 2000 computer. It was later sold as a standalone program for AmigaOS until the mid 1990s, when it was ported to the Windows, Mac OS 9, Mac OS X and SGI's IRIX operating systems. The rendering engine, ScreamerNet has also been ported to Linux platforms.
LightWave has rendering abilities and unusual user interface (for example, icons are not used; instead functions are all given descriptive titles).
LightWave was one of the first high profile industry standard 3D packages featuring a built-in radiosity render engine, complete with a complex light calculation model for support of caustics.
Some functions within LightWave are multi-threaded, which means that those components can simultaneously use multiple processors in the same machine when performing complex calculations.
Programmers can expand LightWave's capabilities using an included SDK and also a special scripting language called LScript. This SDK is based on the powerful C language and almost anything can be created, from a custom shader to a different scene format exporter. LightWave itself includes dozens of free plugins and many more can be obtained from different developers around the globe.

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Autodesk3ds Max

Autodesk® 3ds Max® software is a $4000 powerful, integrated 3D modeling, animation, and rendering application. Its easy-to-learn environment enables artists to quickly ramp up for production. 3ds Max software is used by film and video artists, game developers, multimedia designers (print and web), design visualization professionals, and 3D enthusiasts to achieve stunning results in less time. (Note: 3ds Max is available for the Microsoft® Windows® operating system.) 3ds Max 9 includes toolsets for * Modeling and Texturing * Animation * Visual Effects * Rendering * Hair and Fur * Cloth * Asset Management and Collaboration

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